Working with another UX designer, Karthik Srikrishna Swami and an industrial designer, Nikhil Gala, we had to conceptualize a toy for children between the ages of 4 – 8. The only requirement was the toy had to have a screen in one way or another. Our solution was a training aid that allowed children to learn the fundamentals of how to swing a baseball bat. Parents and coaches could monitor the child's progress through the app that accompanied the training aid.
Aid in user research and wireframing.
Various research methods and Axure RP Pro
Since the project solely revolved around research and design techniques, the discovery phase was the primary focus. To start off, we began with ethnographic research by interviewing a local high school baseball coach and observing the team's practice to understand how the coaches instruct the players in hitting techniques.
From there we gathered participatory research by creating a Radar Diagram for the app and the training aid which we decided would best be suited as a sensor that fits over the bat just above the child's hands. We also had users build the app by using sticky notes to gain insight on what features they wanted, and how they wanted the app laid out.
The next stage was using the Think Aloud and Critique methods. These were done with very early prototypes of the sensor and app and aided in evaluating the user's experience with both items.
Once we had an understanding of what our users wanted and who they would be, we began developing personas for each user category: The Child, The Parent, and The Coach. Next, an experience map was created.
Combining other research methods such as Affinity Clustering, Bull's Eye Diagraming, thumbnail sketches for the sensor and app, and storyboards of how both the sensor and the app will be used, we were able to begin wireframing the app and create 3D renders and physical prototypes of the sensor.
Understanding various research methods is critical for Human-Centered Design. By using three design skills, Looking, Understanding, Making and the different techniques for each, it allows for multiple iterations and fast prototyping. By combining these methods with proper planning, our team was able to take a project from concept to prototype in only a few weeks. Future steps would include further iterations on the design and development of the app and the sensor.